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catching up on the mts experience.  i noticed is blogging pretty real-time as well on the event (from an attendee perspective).

ie7

this morning we started with a session about ie7.  true to the request,  came with 3 slides (one of which was a title slide) and opened up for discussion.  there was some good improvements demonstrated in tabbed browsing, rss integration, streamlined ui (msft’s opinion of course), zooming, scaled printing (yeah! no right cut-offs), etc.

chris also articulated about ie7 security being a big focus — information bar warning of weak settings, phishing filtering, etc. — as well as isolation of execution on some controls

the third tenat has been around standards — ie7 is a HUGE improvement.  there really is nothing to write about here — download it and see the improvements.

next up: luca “mini anders” bolognese

anders hejlsberg was on holiday this week and although it was disappointing to not have him hear, it is understandable that you don’t get the distinguished engineers every time you ask them to be there :-).  luca, however, was great.  he jumped right in to demonstrating linq, dlinq and xlinq — all great stuff and got some interest from the crowd about the execution of various queries using almost a dynamic language look/feel.

more linq info: linq dev center

xbox extensibility

brian keller from the xna team hosted our lunch and talked about the xna development toolkit for gaming.  this isn’t just for xbox/windows, but aids the process in developing games on multi platform areas.  what i learned was the toolkit is very expensive but with that costs, comes a lot of msft love — apparently unparalleled in the gaming industry (read: you gets lots of support — even at the code level).  what i also learned is that joe developer can’t likely get a dev kit — these are going to studios.  the reason for this is due to the gamers demanding more from their consoles/games — and the hobbyist doesn’t necessarily guarantee that same level of quality and game play.  these kits are, however, being seen in academia which may help the proliferation of game developers.

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