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The group that brought you one of the first Silverlight end-to-end games (Zero Gravity) is now featured for some of the work they've done with Silverlight 1.0 and Silverlight 2 for Miniclip.com, the largest online gaming site in the world.

You can view the Terralever case study online here.  The Terralever crew is interviewed in four different segments talking about the project from a designer, developer, business and technical perspective.

The team built two casual games for Miniclip.com on both versions of Silverlight.  The first, a Silverlight 1.0 game called 'Zombomatic 3000' has been on Miniclip's site for a few weeks now.  It is a puzzle-based game built entirely using Silverlight 1.0 technology and the tools.  The team took the vision further and had been working on Tunnel Trouble, a game with more interactivity, more logic and a more dynamic game play.

I've enjoyed watching the process happen and have been amazed by the talent that has been producing these games.  I've also been impressed with how far the team has been able to take Silverlight to its limits and the challenges and learnings they have faced along the way.  They presented a session at MIX08 on their experiences with developing Tunnel Trouble if you want to check it out as well.

Congrats to the Terralever team for building the first commercial games built on Silveright!



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