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If you use the Slider object in Silverlight (or WPF for that matter) you may have experienced some similar frustration that I have recently.  Let’s take a look at what the Slider is first.

The Slider is a simple control on the surface providing a track and a “thumb” (if you aren’t familiar with that term) that enables value changing.  Some of the key properties are:

    • Minimum – the number that represents the lowest (left or bottom) value
    • Maximum – the number that represents the highest (right or top) value
    • LargeChange – the slip when a large change in value is desired
    • SmallChange – the slip when a small change in value is desired

It is the last two properties that caused me some headache.  To understand, let me try to explain the functionality first.  Looking at the image above, you’ll see that the track is a certain length.  In my setting I have Minimum set to 1 and Maximum set to 100 above.  Therefore the current Thumb position (Value) is about 20.  Notice where the mouse cursor is?  If I were to actually click there here is what the result would be:

What?!  You may be asking yourself the same thing.  Why didn’t the Thumb move to the curser clicked position?  How did it determine where to move?  Enter the Small/Large change values.  In my setting I have LargeChange set to 10.  What is happening is when I visually click on position at about 80, the Slider sees a large change occurring and moves one LargeChange value.  If I would have clicked close to the Thumb, SmallChange would have happened as well.  This is quite annoying when your users will probably expect that clicking on the track will take them to that point.

Incidentally, the WPF Slider has a property called IsMoveToPointEnabled which turns this functionality on.  This property is not available in the Silverlight Slider (as of Beta 2).

So what if you need that functionality?  Well, here’s one way (with a hat not to my colleague John Lemire for turning me on to this method).  This does involve some code and modifying the template, but it isn’t that painful at all.

Modify the Template

Using Expression Blend, we can modify what the template definition of a Slider is.  To do this, open up the project in Blend, select the Slider object, right-click and choose Edit Control Parts (Template)…Edit a Copy.  Give it a name (I named mine CustomSlider and kept it as a document resource as opposed to an Appliction one).  You’ll then see that you can now edit the template.  There is actually a template for Horizontal and Vertical (Slider has an orientation property), but let’s just concentrate on Horizontal.  The template is made up of: Rectangle, 2 RepeatButtons and a Thumb.  Make sure the Thumb is named “HorizontalThumb” as we’ll need to refer to it later.  Now let’s add some Rectangles.

We’re going to add Rectangles “on top” of the RepeatButtons in use.  You see, when you click on the track in Slider, you’re actually clicking on the RepeatButton areas.  So right now our default template should look like this (for the HorizontalTemplate area only):

   1: <Grid x:Name="HorizontalTemplate">
   2:     <Grid.ColumnDefinitions>
   3:         <ColumnDefinition Width="Auto"/>
   4:         <ColumnDefinition Width="Auto"/>
   5:         <ColumnDefinition Width="*"/>
   6:     </Grid.ColumnDefinitions>
   7:     <Rectangle Height="3" Margin="5,0,5,0" Grid.Column="0" Grid.ColumnSpan="3" Fill="#FFE6EFF7" Stroke="Black" StrokeThickness="0.5"/>
   8:     <RepeatButton IsTabStop="False" Template="{StaticResource RepeatButtonTemplate}" x:Name="HorizontalTrackLargeChangeDecreaseRepeatButton" Grid.Column="0"/>
   9:     <Thumb Height="18" x:Name="HorizontalThumb" Width="11" Grid.Column="1"/>
  10:     <RepeatButton IsTabStop="False" Template="{StaticResource RepeatButtonTemplate}" x:Name="HorizontalTrackLargeChangeIncreaseRepeatButton" Grid.Column="2"/>
  11: </Grid>

We’re now going to add 2 Rectangles, one after the left RepeatButton and one after the right RepeatButton, named LeftTrack and RightTrack respectively.  You can do this in the XAML code or just drag the Rectangles on the design surface in Blend and arrange accordingly.  The result should be this:

   1: <Grid x:Name="HorizontalTemplate">
   2:     <Grid.ColumnDefinitions>
   3:         <ColumnDefinition Width="Auto"/>
   4:         <ColumnDefinition Width="Auto"/>
   5:         <ColumnDefinition Width="*"/>
   6:     </Grid.ColumnDefinitions>
   7:     <Rectangle Height="3" Margin="5,0,5,0" Grid.Column="0" Grid.ColumnSpan="3" Fill="#FFE6EFF7" Stroke="Black" StrokeThickness="0.5"/>
   8:     <RepeatButton IsTabStop="False" Template="{StaticResource RepeatButtonTemplate}" x:Name="HorizontalTrackLargeChangeDecreaseRepeatButton" Grid.Column="0"/>
   9:     <Rectangle x:Name="LeftTrack" Grid.Row="1" Fill="#00FFFFFF" Cursor="Hand"/>
  10:     <Thumb Height="18" x:Name="HorizontalThumb" Width="11" Grid.Column="1"/>
  11:     <RepeatButton IsTabStop="False" Template="{StaticResource RepeatButtonTemplate}" x:Name="HorizontalTrackLargeChangeIncreaseRepeatButton" Grid.Column="2"/>
  12:     <Rectangle x:Name="RightTrack" Grid.Column="2" Grid.Row="1" Fill="#00FFFFFF" Cursor="Hand"/>
  13: </Grid>

Visually you won’t be able to notice any difference because we added Rectangle elements that are have 0% opacity, so the Slider still looks the same.

Create Custom Slider Code

Ok, now let’s move on to code.  I use Visual Studio 2008, so I’ll be referring to that.  In Blend, you can right-click on the project and choose to Edit in Visual Studio which will open the project in Visual Studio for you.  Once open in Visual Studio, add a new Class to your project, I called mine CustomSliderControl.  We’re going to inherit from Slider so we can implement all the same features, we are just augmenting one of them.

We will need a reference to the Thumb and the two Left/Right Track elements we just added, so we’re going to make those member variables we can refer to later.  We’re going to override one function: OnApplyTemplate.  The overriding of OnApplyTemplate is only to set our member variables to the elements we’ll use in the other functions as well as set event handlers on our Left/Right Track Rectangles we added to the template.  Since our elements exist in a ControlTemplate, rather than use something like FindName, we’re going to use GetTemplateChild and refer to the name (the x:Name) of the element.

We’re also implementing our own function OnMoveThumbToMouse, which will be attached to the MouseLeftButtonDown events on Left/Right Track.  This function basically gets the Point position of the event (the mouse click) and sets the Value of our Sider to that position (based on looking at where it is in relation to the other elements).  When it is all said and done, our CustomSliderControl code in complete should look like this:

   1: using System;
   2: using System.Net;
   3: using System.Windows;
   4: using System.Windows.Controls;
   5: using System.Windows.Documents;
   6: using System.Windows.Ink;
   7: using System.Windows.Input;
   8: using System.Windows.Media;
   9: using System.Windows.Media.Animation;
  10: using System.Windows.Shapes;
  11: using System.Windows.Controls.Primitives;
  13: namespace CustomSlider_CS
  14: {
  15:     public class CustomSliderControl : Slider
  16:     {
  17:         private Thumb _HorizontalThumb;
  18:         private FrameworkElement left;
  19:         private FrameworkElement right;
  21:         public CustomSliderControl() { }
  23:         public override void OnApplyTemplate()
  24:         {
  25:             base.OnApplyTemplate();
  27:             _HorizontalThumb = GetTemplateChild("HorizontalThumb") as Thumb;
  29:             left = GetTemplateChild("LeftTrack") as FrameworkElement;
  30:             right = GetTemplateChild("RightTrack") as FrameworkElement;
  32:             if (left != null) left.MouseLeftButtonDown += new MouseButtonEventHandler(OnMoveThumbToMouse);
  33:             if (right != null) right.MouseLeftButtonDown += new MouseButtonEventHandler(OnMoveThumbToMouse);
  34:         }
  36:         private void OnMoveThumbToMouse(object sender, MouseButtonEventArgs e)
  37:         {
  38:             Point p = e.GetPosition(this);
  40:             Value = (p.X - (_HorizontalThumb.ActualWidth / 2)) / (ActualWidth - _HorizontalThumb.ActualWidth) * Maximum;
  41:         }
  42:     }
  43: }

Using the Custom Control

Now that we have this custom Slider, let’s use it.  If we go back to our Page.xaml (or whatever XAML where you had the Slider control to begin with) we need to add a few things.  First at the top, we need to add our XAML namespace so we can use it.  For my sample code I used this (my UserControl decorations):

   1: <UserControl
   2:     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
   3:     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
   4:     x:Class="CustomSlider_CS.Page"
   5:     xmlns:my="clr-namespace:CustomSlider_CS"
   6:     Width="Auto" Height="Auto" 
   7:     xmlns:vsm="clr-namespace:System.Windows;assembly=System.Windows">

Notice the “xmlns:my” decoration that points to my CLR namespace for my project.  This will enable me to use this in my XAML later.  Now I can simply find where I used <Slider/> and change to <my:CustomSliderControl/> like this:

   1: <my:CustomSliderControl Cursor="Hand" HorizontalAlignment="Stretch" 
   2:                                 Margin="8,17,8,20.0499992370605" VerticalAlignment="Stretch" 
   3:                                 LargeChange="10" Maximum="100" SmallChange="1" Value="20" 
   4:                                 x:Name="MySlider" Style="{StaticResource CustomSlider}"/>

I don’t have to change anything else, nor do I have to change the Style attribute.  Since our custom control inherits from Slider, all the other types still apply.  You’ll notice that the style itself still has the TargetType=”Slider” attribution and this will work for our custom type because it is a derivative.  Here’s the result (using Silverlight Streaming): click here.


So as you can see we can extend some of the base controls rather easily.  I hope this didn’t sound too confusing because it really isn’t.  You can download the entire source here in C# or VB to see for yourself.  This particular extension may be helpful when using Slider as a media track representing the timeline for a particular media element.

I hope this helps!

This work is licensed under a Creative Commons Attribution By license.

9/8/2008 5:48 PM | # re: Silverlight Slider and Absolute values
Great post.
9/8/2008 11:52 PM | # re: Silverlight Slider and Absolute values
Excellent. It was a problem in the video player I was building. Thanks.
9/9/2008 12:53 PM | # re: Silverlight Slider and Absolute values
Hey Tim great blog and great job on the "Troubleshooting Silverlight Data Access" webcast.

Just wanted to let you know the default behavior (to my knowledge) for the slider control has always been (in winforms) as you described above. To get the slider to jump more than the large increment number has always taken custom code.

Just wanted to point this out as your users may find it wierd that your custom slider now works differnent from what they are use to.

9/11/2008 8:15 PM | # re: Silverlight Slider and Absolute values
Tim, great post. I have taken this a step further by porting this over to a custom control, and I have added a download progress bar. This control could probably be helpful in the open source video player.

link - simplesilverlight.wordpress.com/.../video-slide...

Thanks again for the great post.
9/12/2008 10:49 PM | # re: Silverlight Slider and Absolute values
I remember my sliders stopped working when beta 2 came out. Will have a look at this to see if I can get them working again. Basically the click and drag no longer would position the video playback position any more, something to do with mouse events changing with beta 2.

1/10/2009 10:12 PM | # re: Silverlight Slider and Absolute values

How can we use this code for verical orientation? I need a slider with vertical orientation.

Please also tell me a way to modify the thumb to have textbox which will display the current value being selected.

1/10/2009 10:32 PM | # re: Silverlight Slider and Absolute values
Pras you'll have to modify the code to as well look for the Top/Bottom repeat buttons and add code to modify those. For the Thumb, you can create your own control template and add that to the XAML.
1/23/2009 11:55 AM | # re: Silverlight Slider and Absolute values
This is very similar to something I'm trying to do, but for some reason in my case, your source code (C#) will not compile. I'm getting this error in the xaml:

<vsm:VisualTransition Duration="0"/> (Duration property not found)

I have the latest VS 2008, SP1, Silverlight files installed.

1/23/2009 12:03 PM | # re: Silverlight Slider and Absolute values
I found that the VisualTransition Duration property is now GeneratedDuration in the official release, but now although your code compiles, I'm getting a xaml parser error. Do you have an updated version of your source code for the SL2 RTM release?

1/23/2009 1:34 PM | # re: Silverlight Slider and Absolute values
Pull down the source from http://codeplex.com/sl2videoplayer and you'll see updated code there.
1/23/2009 1:42 PM | # re: Silverlight Slider and Absolute values
That helps. Reminds me of the telerik media player for Silverlight. Very cool! Thanks!
2/3/2009 10:26 AM | # re: Silverlight Slider and Absolute values
I add ClickMode="Press" in the RepeatButtons and get a simliar thing, except the Thumb will "Slide" to the mouse position instead of a single jump, the incerments for this is set via the "LargeChange" value, e.g. the smaller the value the smoother the Thumb slides
2/20/2009 2:47 PM | # re: Silverlight Slider and Absolute values
Hey Tim!

Great article; I am attempting to implement it now. I created a separate class file in my project (other than the code behind the XMAL) and when I build I get the following error:

The name "CustomSliderControl" does not exsist in the namespace "clr-namespace:CustomSlider_CS"

I tried just adding another class in the code behind the XMAL instead of a separate file, but that made no difference. Do you have any idea what may be amiss by this?
2/20/2009 3:08 PM | # re: Silverlight Slider and Absolute values
Actually as a follow up I may have just figured this out for other readers; I had to preface the namespace with my project name like below:


Seems to work really well, thank you. Now I need to integrate that code somehow with the exsisting timer code I have on the slider (in the code direclty behind) for the thumb events that are wired up for a user that manually moves the thumb. I need to figure out how to stop the timer and integrate all of that code with this code.
5/13/2009 12:51 PM | # re: Silverlight Slider and Absolute values

I have an issue and I wanted to see if you could help. I have (2) classes behind my Silverlight 2 control: 'MediaPlayerCustom' which Inherits UserControl and a second class named 'SliderControlCustom' using your code from this page that Inherits Slider. I can not combine the classes because of the multiple inheritance issue.

My main class 'MediaPlayerCustom' has functionality using a dispatch timer to allow the user to drag the thumb to change the video's position. The timer is stopped when the thumb is dragged, and restarted when the mouse is let go. Your class has the functionality to just click on the timeline, and have the thumb jump forward. I want/need both types of functionality with the slider.

My problem is I can not get both classes to work together. I can not expose the exsisting dispatch timer used for dragging the thumb to your class to start and stop it. I can also not expose 'Me.VideoWindow.CurrentState' to the second class either which is needed as well to determine if any video is playing. If I try to expose these items I get the 'Cannot refer to an instance member of a class from within a shared method or shared member initializer without an explicit instance of the class' which I understand. I can not refer to a new instance of my main class from yours either, because then IO can not get the exsisting palyer state or timer instance because it is a new object instance.

Do you have any ideas how I can have your class have access to the timer and playerstate of my main class so that I can get both your click-jump thumb logic working along with the logic to drag the thumbnail? Or you you have any other ideas from scratch I will not mind to hear them too because it is not a ton of code to re-work.
5/24/2009 1:43 PM | # re: Silverlight Slider and Absolute values
atconway - what if you expose a property in your media player control that attaches the slider? or expose more events that each can subscribe to.
6/18/2009 3:55 AM | # re: Silverlight Slider and Absolute values
9/9/2009 1:13 AM | # re: Silverlight Slider and Absolute values
Thank you very much!
9/26/2009 12:38 PM | # re: Silverlight Slider and Absolute values
Thanks Tim. I extended this to jump to the SmallChange and LargeChange values as explained in Asheesh Soni's blog here. The method is posted here forums.silverlight.net/.../293048.aspx#293048
2/8/2010 3:53 PM | # re: Silverlight Slider and Absolute values
Just out of curiosity, what are the advantages of using your solution, as compared to the following simple event handler, hooked up to the standard Slider?

private void SliderSeek(object sender, MouseEventArgs e)
Slider TheSlider = (Slider)sender;
Point MousePos = e.GetPosition(TheSlider);
TheSlider.Value = MousePos.X / TheSlider.Width * TheSlider.Maximum;

Seems to do the job just fine, and no need create an entirely new custom control - or am I missing something?
11/9/2010 5:28 AM | # re: Silverlight Slider and Absolute values
Excellent and extremely useful. Thank you
10/10/2011 11:51 PM | # re: Silverlight Slider and Absolute values

I have to show the ticks on my silverlight slider. On msdn they talk about a slider.Ticks property and about a IsSnapToTickEnabled property.

I don't have access to both of those properties. How come? Are they only for wpf sliders? Is there an equivalent for silverlight sliders?

thanks in advance

Please add 8 and 7 and type the answer here:


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