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ClearRx Medical Prescriptions and Software Design

I understand that there was some folks at MIX09 who weren’t happy (or maybe ‘were bored’ is the better term here) about the day 2 keynote session with Deborah Adler, a designer from New York who created the ClearRx system for medical prescriptions.  Yes, it was not your typical Microsoft keynote presentation and in fact, followed by IE8 announcements, had nothing to do with releases, Silverlight or anything like it.  Sort of.  Robby said it was the best MIX keynote ever, and if I wasn’t a geek, I’d agree (I mean, c’mon, I’m a ScottGu fanboy too).

Deborah Adler at MIX09 (photo Robby Ingebretsen)I’m guessing that those who weren’t excited about this were developers.  In some regard I can understand, but let me tell you this: if you didn’t ‘get it’ then I think you weren’t paying attention.  You see Deborah told us a story, and a very personal one.  The key thing that came out of this story is a change in her perspective on how to design: think of the user first, nothing else.  While her story applied to product packaging designs, it can easily be translated.

This is often a key principle that we forget/neglect in software design.  All too often organizations make decisions based on product raw costs, availability of existing resources, etc.  Deborah challenged this thought, and set out to prove that above all things, the user is essential.  By implementing a user-centric design approach, she put us first in the process…thinking first about how we use medical prescriptions, and the surrounding issues of safety and confusion. 

More than anything that is the inspiration I got out of this keynote (which was great and you should listen to her story…frankly, this keynote is so much better at telling her story than any of the news specials that are available about ClearRx).  I had a much greater appreciation for how user-centric design approaches can impact what we can do as developers.  It was really a reminder of how important that concept is.  The story was great, the results fantastic.  She helped start a game changing concept in prescription medicine.  She went out to challenge the norm because of the user – and did it.  After hearing this story more personally, I’m so compelled to refill my prescriptions at Target in the future, even if it isn’t as convenient.

Bravo Deborah.


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  1. 3/20/2009 8:44 PM | # re: ClearRx Medical Prescriptions and Software Design
    Deborah's portion of the keynote was awesome. Very personal, very interesting, and very enjoyable.
  2. 3/21/2009 7:45 AM | # re: ClearRx Medical Prescriptions and Software Design
    I found Deborah's talk to be very informative and something I can relate to (my wife has a large number of prescriptions and when I have to find one of her drugs for her, it is a *nightmare* trying to sort them out). To the developer's that "don't get it" - if we cannot present information to the user in manner which they can easily consume, be it presented in some heirarchical manner of decreasing importance or emphasis, or just by using clear fonts and great color contrast, we have made our app more difficult to use. And we know what happens to poorly designed, hard-to-use apps... (they get deployed as corporate time entry and expense systems...)
  3. 3/21/2009 12:55 PM | # re: ClearRx Medical Prescriptions and Software Design
    I thought it was great, fit in with the whole designer + developer theme at MIX. Design is incredibly important in software and too often it gets bypassed (LOL @Daren's dig at time entry systems). Sure, you can write software with a horrible UX and it may get used if it provides an innovative feature that noone else does. But what happens if a competitor comes and takes the same feature but has a great UX to go with it?

    Features are great inspiration for software, and as a developer I tend to just jump straight into the code and write a quick app that provides that feature. After listening to Bill and Deborah I'm going to *try* and start thinking about the design very early on and ask the right questions to end up with the right design, no matter how tempted I may be to just start throwing around gratuitous graphic effects with SL3 pixel shaders and perspective transforms.
  4. 3/21/2009 6:34 PM | # re: ClearRx Medical Prescriptions and Software Design
    Tim:

    I loved this talk, and those who were bored... have a short sighted vision of technology. I watched her talk, and the way would always refer to her design as user interface, and just kept noding yes ... yes...

    I think as an industry we need to continue to look beyond ourselves for inspiration. All in all we are problem solvers, and this was nothing short of a great solution.
  5. 3/22/2009 12:36 AM | # I think as an industry we need to continue to look beyond ourselves for inspiration
    I think as an industry we need to continue to look beyond ourselves for inspiration
  6. 12/15/2009 3:06 AM | # I think as an industry we need to continue to look beyond ourselves for inspiration
    That's right! We ne to look beyound ourselves for inspiration

    thx (nice page)

 
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