Advertisement
You are looking at a partial list of posts.
Please
leave a comment, ask a question and consider
subscribing to the latest posts via RSS or
email. Thank you for visiting! Below is a list of entries related to:
fx.
My site contains more than just the information below and I'd encourage you to visit the
home page to view
current information as well as other items/categories that might be of interest.
There are 1 entries for the tag
fx
I’ve received a few emails about updated code for the Scott Guthrie MIX09 keynote demo referred to as “bouncing plane” Silverlight demo. A screenshot of this demo is seen here to refresh your memory:
There really isn’t anything ‘new’ about this demo code for SL3, other than being recompiled. Perhaps the only real change is to accommodate the new requirement that pixel shaders are resources of the project. You’ll see the Effect1.cs code file where the constructor code for the shaders uses:
1: pixelShader = new PixelShader();
2: pixelShader.UriSource = new Uri("/BouncingPlane;component/ShaderBytecode/Ripple.fx.ps", UriKind.Relative);
If you are writing shaders,...