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Tagged: pixel shader

Please leave a comment, ask a question and consider subscribing to the latest posts via RSS or email. Thank you for visiting! Below is a list of entries related to the tag listed above.. My site contains more than just the information below and I'd encourage you to visit the home page to view current information as well as other items/categories that might be of interest.



There are 3 entries for the tag pixel shader

Compiling pixel shaders for Silverlight

I saw a note on Twitter come through yesterday about building pixel shaders for Silverlight in Visual Studio.  The question, from @blamborn was: Does anyone know if there is a Shader Effects BuildTask like the #WPF one here http://bit.ly/gCkNT only for #Silverlight? I replied that you can use the same build task and thought I had written my work around on how to do that, but apparently I never clicked published somewhere along the line.  I recall doing some work for this for a presentation a while back on VSLive and started to write...

Silverlight 3 Bouncing plane gratuitous demo

I’ve received a few emails about updated code for the Scott Guthrie MIX09 keynote demo referred to as “bouncing plane” Silverlight demo.  A screenshot of this demo is seen here to refresh your memory: There really isn’t anything ‘new’ about this demo code for SL3, other than being recompiled.  Perhaps the only real change is to accommodate the new requirement that pixel shaders are resources of the project.  You’ll see the Effect1.cs code file where the constructor code for the shaders uses: 1: pixelShader = new PixelShader(); 2: pixelShader.UriSource = new Uri("/BouncingPlane;component/ShaderBytecode/Ripple.fx.ps", UriKind.Relative); If you are writing shaders,...

Silverlight Visual Studio helper files

For things that aren’t a part of the Visual Studio tools (yet) and things that help me move faster in my development, I like to take advantage of the power of Visual Studio’s templates and snippets capabilities.  I’ve created a few and modified a few of others that I use regularly.  I’ve shown them in a few presentations and thought I’d package them up in a single bundle for your convenience if you choose to use them.  I was going to package Robby’s snippets up as well, but didn’t think he’d appreciate that…you should get his Silverlight snippets as well...


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