Recently our team released a service release for Silverlight on 1-Sep-2010.  We affectionately call these “GDR” releases (general distribution release).

NOTE: Other teams have different names for different things.  I’m not sure why Microsoft doesn’t have a standard on these things and it’s funny to hear marketing teams argue the benefit of one name over the other.  For what it is worth, in my eyes, if it isn’t a major milestone release (or at least a ‘dot’ release [4.0->4.1 for example] then it is a service update.  Call it a GDR, Wave X, Service Pack, R2, blah blah.

In the GDR1 release (version 4.0.50826.0) we also released an update to the SDK.  This is where it can start get confusing…allow me to attempt to explain.  GDR1 released:

  • Runtime
  • SDK

On top of that when the release of the Windows Phone Developer Tools released, they shipped the GDR1 bits (and SDK) with them…so while there was no real “tool” update (outside of the required updates for WP7), them shipping the update in the tools effectively put all the new bits on your machine if you installed it.  Most of the time GDR releases are runtime-only releases.  Putting out an SDK release can have some consequences (beneficial if you need the update) as some of you have seen.

The Problem

Here’s what people are seeing…

Hey my users are getting messages to upgrade their Silverlight runtime when my app says minRuntimeVersion=”4.0.50401.0” – what gives?!  I thought this thing was supposed to work!?!?

Every time someone asks me about this, my first question is if they’ve installed the updated SDK.  Almost all the time the answer is yes.  And that is where the issue is (as also they’ve recompiled their app).  Along with the minRuntimeVersion, within the XAP the AppManifest.xml file there is also a RuntimeVersion attribute stamped for the app.  Both of these versions are being set by the version of the SDK.  So when you install a new SDK, that version is the value used here.

NOTE: Your <object> tag minRuntimeVersion isn’t updated on existing projects, but check on a new project and you’ll see it updated there.

So even though you might have specified in the <object> tag minRuntimeVersion for RTW (4.0.50401.0), the fact that the XAP is demanding (via the AppManifest) a later version is what is causing the conflict.

The problem exists when you either want (or have no choice because of auto-updates you subscribe to) the latest Silverlight runtime but as a developer, need to maintain applications and do not want to drive the user to an upgrade to the latest bits.

The Solution

If you find yourself in this situation and don’t want to keep manually changing the AppManifest attribute after each build and re-packaging the XAP, then you can do one thing to keep your environment the way you expect it.

To be clear, what I am outlining here will: enable you to have the latest Silverlight runtime while still building against the RTW of Silverlight 4.

First, you can uninstall Silverlight 4 GDR1 SDK (you can do this via the Add/Remove Control Panel).  Once you’ve done that you can install the Silverlight 4 RTW SDK (4.0.50401.0).

Now you’re done :-).  If you have apps that have been in this problematic state you’ll likely have to do some cleans on your build to ensure that the AppManifest is overridden correctly now.

Future Updates

As I mentioned, generally speaking the GDRs are runtime-only releases.  And actually we issued a second service release in September (GDR2 – 4.0.50917.0). 

NOTE: This GDR2 update has NO OTHER fixes than the issue mentioned in the KB article.  This was fixing a regression that prevented an app from loading/updating.  No other fixes are in this build at this time.

In these cases as a developer all you need to do is ensure you have the latest developer runtime to ensure you can debug, etc.  The Windows developer runtime can be obtained here.

Summary

If you’re in the situation as described above where your users are seeing a prompt that is not expected, you can easily modify your dev environment to prevent this.  The simple summary is:

  • Keep up-to-date on the latest developer runtime
  • Have the RTW SDK installed

The consequences here are if you are doing development with LightSwitch (which requires the updated SDK).

I’m not sure if my rambling here helps, but I tried to just say it how it is.

Hope this helps!


This work is licensed under a Creative Commons Attribution By license.

It looks like the MSDN team has arranged some deep dives into Windows Phone development across the country.  I am sure that for Microsoft developers Windows Phone 7 represents a new opportunity to get out in the marketplace with your XAML skills and get recognized (paid) for your work!  It has been exciting to see a lot of interest from Silverlight developers in Windows Phone 7.

Windows Phone 7

If you are one that hasn’t had the time to soak in the platform or simply haven’t been paying attention, you are in luck.  There are a series of launch events happening across the country, most of which involve a 2-day training (free) for Windows Phone 7.  Here’s what I could gather for the basic agenda for these 2-day workshops:

  • Day 1: Intro, sensors, application lifecycle, tiles, application bar, connecting to services, recording audio, capturing pictures, design guidelines, game development with Silverlight/XNA, etc. – all the fundamentals to get started
  • Day 2: turn your vision into an app, learn about (and submit your app) the Marketplace…or continue learning using a bunch of hands-on labs and the tools to write applications in Silverlight and XNA

It seems like a pretty good deal and you should check them out.  Bringing your own laptop is encouraged and the tools are free!  Check out these opportunities in a city near you – aside form the 2-day events there also looks to be some 1-day sessions as well in some areas.  Check out all the details at http://www.msdnevents.com/wp7 and register for a location near you!

I was spelunking around playing with Silverlight in Windows Phone 7 and specifically the CameraCaptureTask.  The “tasks” are APIs that allow you to interact with phone-specific functionality like the camera, picture picker, phone dialer, etc.  A whole list of the available tasks in the Microsoft.Phone.Tasks namespace can be found in the developer documentation.

I was basically creating a simple application that would allow you to choose (PhotoChooserTask) or take a picture (CameraCaptureTask) and then display the picture (and later post it online or something).  Here was my basic XAML structure:

   1: <Grid x:Name="LayoutRoot" Background="Transparent">
   2:     <Grid.RowDefinitions>
   3:         <RowDefinition Height="Auto"/>
   4:         <RowDefinition Height="*"/>
   5:     </Grid.RowDefinitions>
   6:  
   7:     <!--TitlePanel contains the name of the application and page title-->
   8:     <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">
   9:         <TextBlock x:Name="ApplicationTitle" Text="PICTURE POSTER" Style="{StaticResource PhoneTextNormalStyle}"/>
  10:         <TextBlock x:Name="PageTitle" Text="take and post" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>
  11:     </StackPanel>
  12:  
  13:     <!--ContentPanel - place additional content here-->
  14:     <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
  15:         <Image Margin="8,8,8,159" x:Name="ChosenPicture" />
  16:         <Button Click="OnPostClicked" x:Name="PostPic" Content="POST" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,8,47" Width="199"/>
  17:         <TextBlock x:Name="PostedUri" TextWrapping="Wrap" VerticalAlignment="Bottom" Margin="8,0,8,20"/></Grid>
  18: </Grid>
  19:  
  20: <!--Sample code showing usage of ApplicationBar-->
  21: <phone:PhoneApplicationPage.ApplicationBar>
  22:     <shell:ApplicationBar IsVisible="True" IsMenuEnabled="True">
  23:         <shell:ApplicationBar.MenuItems>
  24:             <shell:ApplicationBarMenuItem Text="take picture" Click="OnMenuTakeClicked"/>
  25:             <shell:ApplicationBarMenuItem Text="choose picture" Click="OnMenuChooseClicked"/>
  26:             <shell:ApplicationBarMenuItem Text="save picture" Click="OnSavePictureClicked" />
  27:         </shell:ApplicationBar.MenuItems>
  28:     </shell:ApplicationBar>
  29: </phone:PhoneApplicationPage.ApplicationBar>

And the initial code to trigger the task from a MenuItem:

   1: private void OnMenuTakeClicked(object sender, EventArgs e)
   2: {
   3:     CameraCaptureTask cam = new CameraCaptureTask();
   4:     cam.Completed += new EventHandler<PhotoResult>(OnCameraCaptureCompleted);
   5:     cam.Show();
   6: }
   7:  
   8: private void OnMenuChooseClicked(object sender, EventArgs e)
   9: {
  10:     PhotoChooserTask pix = new PhotoChooserTask();
  11:     pix.Completed += new EventHandler<PhotoResult>(OnCameraCaptureCompleted);
  12:     pix.ShowCamera = true;
  13:     pix.Show();
  14: }

As you can see it is pretty simple and brings up the OS-standard camera and/or photo chooser. 

NOTE: if you use the PhotoChooserTask you can also initiate taking a new picture from that task as well.

After the picture is chosen (from a new pic or from a picker) I put the item in the Image control in my XAML:

   1: void OnCameraCaptureCompleted(object sender, PhotoResult e)
   2: {
   3:     capturedImage = e.ChosenPhoto; // this is a member variable to store the last chosen pic
   4:  
   5:     BitmapImage bmp = new BitmapImage();
   6:     bmp.SetSource(e.ChosenPhoto);
   7:  
   8:     ChosenPicture.Source = bmp;
   9: }

During this, however, I found that no matter how I held the phone when I took the picture (portrait or landscape), the API always assumed landscape.  I tried looking at some of the device orientation data, but it wasn’t providing the right information at the time I needed it.  It turns out after some internal discussions that others were seeing this as well.  On the device I have (Samsung) the picture snapshot button is in a natural place if you were to hold it landscape.  However, in my current experience with my mobile devices (Android and iPhone) I actually take more pictures in portrait mode.

After some discussion with folks internally, one of our test leads for WP7 reminded everyone that the phone does provide the EXIF information for each picture taken.  One of the attributes of EXIF is orientation (or rotation).  Now all we needed was a method to read the EXIF data in .NET…enter ExifLib.  This is a cool Code Project article and source code download that does a great job providing a simple EXIF reading experience.

The ExifLib as it stood wouldn’t work with the Stream that is provided as a result of the CameraCaptureTask, so a slight modification (or in my case I just created an override) to the function was needed for the library.  Here’s the additional override I added:

   1: public static JpegInfo ReadJpeg(Stream FileStream, string FileName)
   2: {
   3:     DateTime now = DateTime.Now;
   4:     ExifReader reader = new ExifReader(FileStream);
   5:     reader.info.FileSize = (int)FileStream.Length;
   6:     reader.info.FileName = string.Format("{0}.jpg", FileName);
   7:     reader.info.LoadTime = (TimeSpan)(DateTime.Now - now);
   8:     return reader.info;
   9: }

Now with that in place, I could accomplish taking my picture and read the EXIF data and apply the appropriate transform based on the orientation data.  The first thing I had to do was to create a RotateTransform on my Image element as well as set the RenderTransformOrigin on the Image element:

   1: <Image Margin="8,8,8,159" x:Name="ChosenPicture" RenderTransformOrigin="0.5,0.5">
   2:     <Image.RenderTransform>
   3:         <RotateTransform x:Name="ImageRotate" />
   4:     </Image.RenderTransform>
   5: </Image>

Now in code in my completed handler for the task I modified it to look at the EXIF orientation data and apply the correct rotation to show the image:

   1: void OnCameraCaptureCompleted(object sender, PhotoResult e)
   2: {
   3:     capturedImage = e.ChosenPhoto;
   4:  
   5:     BitmapImage bmp = new BitmapImage();
   6:     bmp.SetSource(e.ChosenPhoto);
   7:  
   8:     ChosenPicture.Source = bmp;
   9:  
  10:     // figure out the orientation from EXIF data
  11:     e.ChosenPhoto.Position = 0;
  12:     JpegInfo info = ExifReader.ReadJpeg(e.ChosenPhoto, e.OriginalFileName);
  13:     PostedUri.Text = info.Orientation.ToString();
  14:  
  15:     switch (info.Orientation)
  16:     {
  17:         case ExifOrientation.TopLeft:
  18:         case ExifOrientation.Undefined:
  19:             ImageRotate.Angle = 0d;
  20:             break;
  21:         case ExifOrientation.TopRight:
  22:             ImageRotate.Angle = 90d;
  23:             break;
  24:         case ExifOrientation.BottomRight:
  25:             ImageRotate.Angle = 180d;
  26:             break;
  27:         case ExifOrientation.BottomLeft:
  28:             ImageRotate.Angle = 270d;
  29:             break;
  30:     }
  31: }

Now I’ve got my flexibility in my application and don’t have to worry about the orientation. 

Now of course this only helps for the display of the information.  If you were to use the libraries to save the image you’d still have the issue of an incorrect orientation on the picture.  Again, iterating with our test team internally (thanks Stefan!!!) here’s a modified view of the world.

First, instead of rotating the Image element, let’s just rotate the actual Pixels themselves:

   1: void OnCameraCaptureCompleted(object sender, PhotoResult e)
   2: {
   3:     // figure out the orientation from EXIF data
   4:     e.ChosenPhoto.Position = 0;
   5:     JpegInfo info = ExifReader.ReadJpeg(e.ChosenPhoto, e.OriginalFileName);
   6:  
   7:     _width = info.Width;
   8:     _height = info.Height;
   9:     _orientation = info.Orientation;
  10:  
  11:     PostedUri.Text = info.Orientation.ToString();
  12:  
  13:     switch (info.Orientation)
  14:     {
  15:         case ExifOrientation.TopLeft:
  16:         case ExifOrientation.Undefined:
  17:             _angle = 0;
  18:             break;
  19:         case ExifOrientation.TopRight:
  20:             _angle = 90;
  21:             break;
  22:         case ExifOrientation.BottomRight:
  23:             _angle = 180;
  24:             break;
  25:         case ExifOrientation.BottomLeft:
  26:             _angle = 270;
  27:             break;
  28:     }
  29:  
  30:     if (_angle > 0d)
  31:     {
  32:         capturedImage = RotateStream(e.ChosenPhoto, _angle);
  33:     }
  34:     else
  35:     {
  36:         capturedImage = e.ChosenPhoto;
  37:     }
  38:  
  39:     BitmapImage bmp = new BitmapImage();
  40:     bmp.SetSource(capturedImage);
  41:  
  42:     ChosenPicture.Source = bmp;           
  43: }
  44:  
  45: private Stream RotateStream(Stream stream, int angle)
  46: {
  47:     stream.Position = 0;
  48:     if (angle % 90 != 0 || angle < 0) throw new ArgumentException();
  49:     if (angle % 360 == 0) return stream;
  50:  
  51:     BitmapImage bitmap = new BitmapImage();
  52:     bitmap.SetSource(stream);
  53:     WriteableBitmap wbSource = new WriteableBitmap(bitmap);
  54:  
  55:     WriteableBitmap wbTarget = null;
  56:     if (angle % 180 == 0)
  57:     {
  58:         wbTarget = new WriteableBitmap(wbSource.PixelWidth, wbSource.PixelHeight);
  59:     }
  60:     else
  61:     {
  62:         wbTarget = new WriteableBitmap(wbSource.PixelHeight, wbSource.PixelWidth);
  63:     }
  64:  
  65:     for (int x = 0; x < wbSource.PixelWidth; x++)
  66:     {
  67:         for (int y = 0; y < wbSource.PixelHeight; y++)
  68:         {
  69:             switch (angle % 360)
  70:             {
  71:                 case 90:
  72:                     wbTarget.Pixels[(wbSource.PixelHeight - y - 1) + x * wbTarget.PixelWidth] = wbSource.Pixels[x + y * wbSource.PixelWidth];
  73:                     break;
  74:                 case 180:
  75:                     wbTarget.Pixels[(wbSource.PixelWidth - x - 1) + (wbSource.PixelHeight - y - 1) * wbSource.PixelWidth] = wbSource.Pixels[x + y * wbSource.PixelWidth];
  76:                     break;
  77:                 case 270:
  78:                     wbTarget.Pixels[y + (wbSource.PixelWidth - x - 1) * wbTarget.PixelWidth] = wbSource.Pixels[x + y * wbSource.PixelWidth];
  79:                     break;
  80:             }
  81:         }
  82:     }
  83:     MemoryStream targetStream = new MemoryStream();
  84:     wbTarget.SaveJpeg(targetStream, wbTarget.PixelWidth, wbTarget.PixelHeight, 0, 100);
  85:     return targetStream;
  86: }

Notice here that OnCameraCaptureCompleted is different in that we first check the orientation and if needed rotate the pixels using the newly introduced RotateStream method.  The resulting stream is what we actually set on our Image element and no need for RotateTransform at this point.  I can then even have a menu item save the picture to the media library on the device:

   1: private void OnSavePictureClicked(object sender, EventArgs e)
   2: {
   3:     if (capturedImage != null)
   4:     {
   5:         capturedImage.Seek(0, 0); // necessary to initiate the stream correctly before save
   6:  
   7:         MediaLibrary ml = new MediaLibrary();
   8:         try
   9:         {
  10:             Picture p = ml.SavePicture(Guid.NewGuid().ToString(), capturedImage);
  11:             PostedUri.Text += ":" + p.Name;
  12:         }
  13:         catch (Exception ex)
  14:         {
  15:             PostedUri.Text = ex.Message;
  16:         }
  17:     }
  18: }

The MediaLibrary is a part of Microsoft.Xna.Framework.Media and provides the easy functionality of saving to the device.  And upon sync (or sharing) my image is what I expected when I took the picture using the CameraCaptureTask.

Here is my final project sample (lots of debug code in there, but you should get the point): WindowsPhoneApplication63.zip (requires the Windows Phone Developer Tools)

Hope this helps!

Lt. Bennett in Zero GravityThree years ago I wrote about one of the first full-featured casual games built in Silverlight (at the time Silverlight 1.1) which we called Zero Gravity.  It was a game featuring Lt. Bennett a character who was lost in space and your job was to navigate him through simple puzzle boards back to his space ship.  It is a fun little game that can keep you busy for a while and even get you frustrated on some of the harder mazes. 

The project was done in concert with Terralever, an agency who has great experience in building great online casual experiences for some of the top brands in the world.  It was really fun to come up with various concepts on a casual game proof of concept in the VERY early days of Silverlight (they actually created the first Silverlight 1.0 game that was published to Miniclip.com and as well another Silverlight 2 game that was published as well).  Those early days of Silverlight were tough when you didn’t have a lot of the infrastructure we do now with the core runtime.  There is no multi-player Halo-style shooting or 3D here, and is representative of what was available at the time. 

Two weeks ago I reached out to Terralever and mentioned that we kind of let that project get stale (my fault) as we both wanted to release the source code but it never turned up as a priority for me (sorry about that).  In that discussion, they had some cycles to spare and their lead developer, Ryan Plemons, released the source code for Zero Gravity, updated for use in current Silverlight.  But not only that, he also ported the code to Silverlight for Windows Phone!!!  I love this gem of a statement from Ryan:

“I for one was very shocked that the transition went as smoothly as it did.”

Ryan has a blog post where he goes into some detail about the port, where there were things he needed to change (and got some benefit) like using the XNA sound libraries and the GestureHelper library from the Silverlight Toolkit.

Zero Gravity on Windows Phone 7

Now before you start pointing out all the obvious things that “shouldn’t be in the phone version” we’ll concede that there are some things that don’t match what a mobile experience should be.  The part of this exercise was to see how easy it would be to port something Silverlight 2/3 wholesale and still run.  I think it’s pretty cool to see a huge amount of codebase running as-is.  The introduction of the sound/gesture APIs weren’t required, but just added benefit to trimming some areas of code.

Congratulations and THANK YOU to Ryan and Terralever for doing this effort and publishing the source code for both projects.  Read more:

    Hope this helps!

This work is licensed under a Creative Commons Attribution By license.

On the heels of the Windows Phone Developer Tools and Silverlight for Windows Phone Toolkit releases I saw a lot of exhaling going on in the hallways today.  Apparently Jeff saved his largest one for an avalanche of knowledge on Twitter in the late afternoon.  Jeff Wilcox is a developer on the Silverlight team and has been working on the Silverlight for Windows Phone initiative as well as the toolkit released today.  He was headed out on vacation but decided to throw out some words of wisdom for Windows Phone developers working in Silverlight.  Here’s some of those nuggets – I wanted to capture them before he left because who knows how long they’ll stay in Twitter.  It reads like a true guide to developing great apps on Windows Phone…

  • Panorama looks nice, but Pivot will offer faster start time.
  • You can also set a Background image to a Pivot. You won't get the parallax effect, but it is another option.
  • Be aware of how many pano and pivot items you do have. Memory expands quick when you have a lot of views and images!
  • Even if you have a 30k compressed JPEG image, at runtime that becomes an uncompressed surface that may take several MBs of memory
  • Pivot and Panorama can have UI element headers and titles, too, but you'll need to apply your own styling (fonts and sizes)
  • Beware that UI elements larger than 2000x2000 pixels that are bitmap cached clip on Windows Phone 7. We know it isn't perfect, but beware k?
  • Setting SelectedIndex before the items are set on a Pivot causes an exception. Wrap in a try/catch or wait for loaded (sorry!)
  • A slideshow app in 5 minutes: Pivot with null Header and Title and item headers. Beware memory use though.
  • A lot of people try building 'wizard' screens with panorama & pivot control. Please don't do this! Thx, the "UX gods"
  • Layout is a killer. But like death, you eventually have to pay it for everything.
  • So consider delay loading controls and screens. A Panorama with a billion items will take forever to load due to layout.
  • If you're not using PerformanceProgressBar, I'll send @JustinAngel after you ProgressBar for Windows Phone 7
  • If your app rocks and starts really quick *on a device* consider not using a splash screen
  • It's true. Your 6-core machine running the wp7 emulator is NOT indicative of device (single core!) performance. Beware!
  • We've talked perf before... Content over Resources for images means fast startup time http://bit.ly/9DhVbd
  • If you're using Panorama, a Resource background will load immediately compared to Content
  • Remember that for ingestion to the marketplace, your apps need to consume under 90MB of memory
  • However on devices with > 256MB, its cool to use more *in those cases
  • long deviceTotalMemory = (long)DeviceExtendedProperties.GetValue("DeviceTotalMemory");
  • long applicationCurrentMemoryUsage = (long)DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage");
  • long applicationPeakMemoryUsage = (long)DeviceExtendedProperties.GetValue("ApplicationPeakMemoryUsage")
  • Your compositor thread should rock out around 60fps all the time please. #wp7dev perf counters: http://bit.ly/busJIi
  • If your UI thread gets pegged, your compositor thread will suffer... remember your BackgroundWorker kids!
  • Unfortunately the "Analytics" type from desktop Silverlight is not on the phone today, so you can't measure CPU in a regular app
  • Having a single DispatcherTimer in your app can affect your battery life regardless of interval. Chose wisely
  • You can set the Foreground property on Pivot to set the title and header text color
  • Using a map control inside a Panorama or Pivot is not recommended for a number of UX and technical reasons. Navigate to a subpage.
  • Please use text styles and never hardcode sizes or default fonts.
  • The panorama/pivot items expect most their contents to have a 12px margin left/right for UX reasons. The default styles have this.
  • So if you have something in a pano/pivot item with 0 margin & padding, your UX will be funky
  • Fill rate is super important. Keep it under 2.5 please
  • What is fill rate? 1.00 means one screen of pixels being rendered every frame.
  • Check your apps for extra, un-needed background colors on pages, controls, etc.. They impact perf.
  • That sexy "tilt" effect? Use Peter's behavior http://bit.ly/90Z1yR and/or check out the MSDN docs
  • DataTemplates with a bunch of StackPanels and Grids? Try to simplify to a Grid with the right col/rows instead for perf wins.
  • Unit testing in a quick and dirty way is possible on the Windows Phone thx to the sl unit test fx. http://bit.ly/a0DWah
  • Only use Dispatcher.BeginInvoke when you must. Look at SmartDispatcher (ps old code sry) http://bit.ly/axHh36
  • For a "wide" Panorama item, set the item's Orientation to "Horizontal"
  • Play with the cache and redraw vis. settings to see what's being cached in your app http://bit.ly/busJIi
  • Things in a list/scroll viewer are often automatically bitmap cached by Silverlight for Windows Phone runtime
  • If you have a progress bar with IsIndeterminate="True" in your app, even if its hidden those storyboards are costly! Set to False!
  • We did work on Windows Phone 7 to move more networking to the background thread - hope it helps
  • When a Panorama loads, all its items go through a render pass. For pivot, it is done incrementally for neighboring items.
  • When making web requests, see if the service lets you scope down the fields that are returned for quicker perf (and JSON over XML!)
  • If you navigate to a subpage, the old page will stick around - so complex pano/pivot pgs stay in memory unless you're proactive
  • The "app deployment tool" installed with the dev tools lets you run others apps in emulator/device without needing source
  • We optimize for loading some things from isolated storage. Images from an isostore stream may load faster than a MemoryStream
  • If your source files have "Black" or "White", you might be doing it wrong. PhoneForegroundBrush, PhoneBackgroundBrush instead!
  • If your control's dep. property has a change handler, animating that prop. will always happen on the UI thread (no gpu accel.)
  • Animating Opacity on a CacheMode="BitmapCache" element = compositor thread (GPU!)
  • In the RTM tools, scroll viewers all have the "bounce" effect automatically
  • If you ignore the phone's theme (and go all light bg, like the mail app), your scrollbarsmust be retemplated or you won't see them!
  • Although data binding is not evil, an observable col. with a complex data temp. and 200k items is evil.
  • The web browser control won't let you NavigateToString until it has loaded.
  • If you have an app with a lot of different web browser controls, think about consolidating to one, so it only has to load once.
  • Panorama is designed to be a starting place. Think whitespace. Not tons of data
  • Free performance win: when you use Panorama the way the UX guidelines recommend, it is faster! http://bit.ly/9zTxtU
  • Those theme xamls for #wp7? Yeah they are in %ProgramFiles%\Microsoft SDKs\Windows Phone\v7.0\Design\
  • Resist the urge to Panorama every app.  It is a sweet UX thing when used right…but not just because.
  • Resist the urge to iPhone gradient your apps. Think outside the box! Also it avoids color banding...

So as you can see, he sort of knows what he’s talking about :-).  Go subscribe to his blog and follow him on Twitter.  Other helpful links:

Thanks Jeff for sharing your awesomeness!

Hope this helps!