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The group that brought you one of the first Silverlight end-to-end games (Zero Gravity) is now featured for some of the work they've done with Silverlight 1.0 and Silverlight 2 for Miniclip.com, the largest online gaming site in the world.

You can view the Terralever case study online here.  The Terralever crew is interviewed in four different segments talking about the project from a designer, developer, business and technical perspective.

The team built two casual games for Miniclip.com on both versions of Silverlight.  The first, a Silverlight 1.0 game called 'Zombomatic 3000' has been on Miniclip's site for a few weeks now.  It is a puzzle-based game built entirely using Silverlight 1.0 technology and the tools.  The team took the vision further and had been working on Tunnel Trouble, a game with more interactivity, more logic and a more dynamic game play.

I've enjoyed watching the process happen and have been amazed by the talent that has been producing these games.  I've also been impressed with how far the team has been able to take Silverlight to its limits and the challenges and learnings they have faced along the way.  They presented a session at MIX08 on their experiences with developing Tunnel Trouble if you want to check it out as well.

Congrats to the Terralever team for building the first commercial games built on Silveright!

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miniclip.com now has a silverlight 1.0 puzzle game to their catalog.  this is pretty good to see among the massive catalog of casual games they offer.  this game is built using silverlight 1.0 and is a good use of a lot of the capabilities (and in some cases maxing them out) for the 1.0 platform.

Games at Miniclip.com - Zombomatic
Zombomatic

 

Swap the conductors to connect them into a path for the electricity to flow.

Play this free game now!!

the game, built by terralever, falls into that 'casual gaming' category -- you know, the ones where you decide only to spend a few minutes taking a look and then end up forgetting that meeting so you can complete all the levels?  this one is an addicting game to figure out how to reveal all the levels possible.  check it out.

 

you may remember the terralever name from the zero gravity game.  while that game was a proof to look at the capabilities of silverlight 1.1 at that time, the zombomatic game was built using silverlight 1.0 release technology so that it could go production.  congrats to the terralever team for this release and we look forward to seeing what you can do with silverlight 2 when available for production applications!

the silverlight team will be at MIX08 this year and i'm sure eager to talk to those interested.  i'm trying to ensure they stop by open spaces @ mix where i'll be hanging out most of the time.