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I just saw two links that I simply have to promote as they are very helpful to people doing Silverlight development and one specifically with ASP.NET.

The first is a site on silverlight.net (you should bookmark this site as a resource and subscribe to all the feeds), there is now a Silverlight 2 Beta 1 control sample page, which hosts all the new Silverlight controls on the site.  It shows some different usage of all the controls:

Silverlight Controls Sample

Very cool to see all the controls implemented in one section, play around with them and see different styles in some as well.

The second link is awesome because when I read it I laughed out loud.  The reason wasn't because of the post, but because of a conversation I had with Pete Brown over email.  It is best described simply by showing you the email (privacy information blurred to protect the innocent):

Alas, Cameron Albert created an <asp:Silverlight> override control that enables using the control and supplying a splash screen XAML file and event handler.  This is great!  It enables you to still use the server control with ease but adds some customized functionality so that you can enhance the user load experience.  Essentially it boils down to:

<lg:Silverlight ID="silverlight1" runat="server" Source="~/ClientBin/Perenthia.xap" 
                Version="2.0" Width="800" Height="500" SplashScreenSource="~/Common/Xaml/Splash.xaml" 
                OnSourceDownloadProgressChanged="onSourceDownloadProgressChanged" />

Anyhow, I couldn't help but laugh when I saw that -- but it is a great post and control!  Great job Cameron!

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got an email today about something i hadn't seen yet, another silverlight 2.0 game, Pirates!  cameron emailed me about a cool prototype he's working on with the engine.  here's a shot:

as cameron puts it:

"The goal of the game will be to attain the buried fortune of a long dead pirate named Rough Hand James. He created a map to his treasure and scattered the pieces all across the globe. It will be your adventure to find those map pieces and locate the treasure. You will start out on your ship with the first clue to the treasure and along the way you may encounter the Royal Navy, sea monsters and other pirates. You will engage in sea and land battles, loot merchant vessels and follow clues through towns, uncharted waters and wilderness all to find the greatest fortune every massed by one pirate."

awesome...'rough hand james' -- nice.  check out cameron's blog to follow some of the interesting things he's finding along the way with both silverlight as well as creating some artificial intelligence for gaming.  i can't wait to see what cameron thinks of silverlight 2.0!