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UPDATE: FloatableWindow is now on CodePlex for easier community contributions and management of latest source and builds.  FloatableWindow CodePlex Project. If you like this idea VOTE FOR IT in the Silverlight Toolkit!

A while back I wrote a post where I refactored the Silverlight ChildWindow to create a non-modal window and I called it FloatableWindow (you can see why I’m not a good marketer…hey I could have called it Microsoft Silverlight ChildWindow Refactored Edition Express).  A few folks found it useful, for which I’m appreciative of the comments.

My buddy Karl Shifflett decided to use it in Glimpse as the diagnostic window – thanks Karl!  Karl even added some code to it to basically provide a start position (HorizontalOffset and VerticalOffset).  Another request Karl had was to add resizing capabilities to the window.

I’m pleased to say that I added both of these features to the source.  I modified Karl’s offset properties a bit to not only include them in the Show() override, but also as public properties that would be used if available.  For resizing, I added a ResizeMode property which matches the System.Window.ResizeMode enumeration.  I chose to use that enumeration for some consistency with WPF APIs, but frankly it really only supports CanResize and NoResize with the default being CanResize.  You can see an example of the resizing capabilities here in this animation:

As you can see (sorry for the horrible animated image but just wanted to make it simple), the resizing handle will appear in the lower right corner of the window.

UPDATE: Based on Laurent/yaip’s feedback I reverted back to my original design, here’s the mouse out (normal) and mouse over states for the handle:

 

  I chose to make it invisible unless someone moves their mouse into that position.  Is that the wrong UX do you think?  I know it isn’t entirely consistent with something like WinForms, but I wanted to be a little different. 

Additionally I wanted to use the SizeNWSE Cursor as a normal WPF/WinForm window would use, but unfortunately that’s not a valid Cursor for Silverlight right now.

I did try to make the resizing adorner a template part so you could make it something else (right now it is just a path).  I haven’t really tried messing with it that much though.

I think my math might be a bit off in some scenarios and I’m still frustrated with the Popup and ZIndex issue in Silverlight, but I know there is an open issue for Silverlight to look at this so I’m trying to stay calm about it.  Anyhow, some subtle adds to make it hopefully just a bit more useful for anyone who cares (or cares to learn from it).

You can download the source code here: FloatableWindow_1.3.zip

Hope this helps and I appreciate any comments regarding the update or if you see issues in your scenarios. 

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UPDATE: FloatableWindow is now on CodePlex for easier community contributions and management of latest source and builds.  FloatableWindow CodePlex Project.  If you like this idea VOTE FOR IT in the Silverlight Toolkit!

I’ve seen a few comments/requests incoming lately that people like the ChildWindow control in the Silverlight 3 SDK.  This is a great control that creates a modal dialog for you.  When you use it, it disables your root layout application and shows the dialog you provide:

ChildWindow example

This is great for those true modal needs.  It responds to normal windows DialogResult type responses if you have buttons, etc. – great for error dialogs, logins, etc.  The request I’ve been seeing is for the same functionality, but in a ‘normal’ ChildWindow.

But I’ve been seeing requests that it should act more like the normal Window object in .NET, which has an option for showing a window as a ‘dialog’ (modal) versus a normal one.  Well, since the source code is available under Ms-PL license at the Silverlight Toolkit project, I decided to play around and refactor a bit.  If you look at the base class implementation of Window, the API shows two methods: Show and ShowDialog.  This is what I wanted to emulate.  I changed the ChildWindow to FloatableWindow only because I couldn’t think of a better name and it represented a desired behavior.  In ChildWindow, the default behavior is a modal dialog and there are a few key areas that drive this behavior.   There is a template part called Overlay that is responsible for the faded-out background of your app when the ChildWindow is shown.  The other modal semantics are driven by looking at the RootLayout of the parent creating the ChildWindow and changing its properties (IsEnabled=False).  Basically I just spelunked these areas and did some changing.

I implemented a property IsModal (_modal for the private accessor) that would be set in my new show methods, which I refactored to Show, ShowDialog and ShowWindow (internal).  ShowWindow would accept a boolean whether it was to be a modal or not, setting the private accessor.  The calls checking for disabling RootLayout, UpdateOverlaySize, ChangeVisualState and some of the focus event handling (as in a non-modal you may have multiple and you want each to be able to have focus).  After doing this I could create non-modal windows easily:

   1: FloatableWindow fw = new FloatableWindow();
   2: fw.Title = "Testing FloatableWindow";
   3: fw.Height = 200;
   4: fw.Width = 200;
   5: fw.Content = "Created at " + DateTime.Now.ToLongTimeString();
   6:  
   7: fw.Show(); //for non-modal
   8: fw.ShowDialog(); //for modal dialog

And I could create multiple:

FloatableWindow

All the other functions of the ChildWindow are there so there wasn’t a lot of work to do.  I kept the template parts, etc. so it is customizable in tools like Expression Blend.  There are a few things that I still need to do:

  • Better enable a default start position for the FloatableWindow
  • On focus events, if there are multiple windows, make sure that the selected window gets brought to the front of the layout when being used (NOTE: the logic for this is working actually, but ZIndex doesn’t appear to be able to be set on Popup, which I’m talking with the team about)
  • Whatever other bugs I may have caused by my assumptions :-)

But it was an experiment at least and seems to work so far.  Here’s the code: FloatableWindow_1.1.zip.  The archive file includes the code I used as well as Visual Studio item templates (C# and Visual Basic) to mirror the same functionality of Add New Item where you can add a new ChildWindow to your project as a user control. 

FloatableWindow Item Templates

Let me know what you think.  Hope this helps!