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Tagged: xna

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There are 8 entries for the tag xna

Silverlight 5 Released with awesome samples in the Silverlight Toolkit

Silverlight 5 is finally released!  Congratulations to the team for getting through some of the toughest parts of finishing a product and validating with customers.  It’s been a pretty crazy year for the Silverlight team and this is a really good release for the product bringing some solid features to the platform for folks to leverage in building their apps. In addition to the platform having a release, I was really pleased to see an update to the Silverlight Toolkit, which has been one of the most popular things almost every Silverlight developer/application uses.  If you didn’t know where...

Windows Phone 7 Developer Training events

It looks like the MSDN team has arranged some deep dives into Windows Phone development across the country.  I am sure that for Microsoft developers Windows Phone 7 represents a new opportunity to get out in the marketplace with your XAML skills and get recognized (paid) for your work!  It has been exciting to see a lot of interest from Silverlight developers in Windows Phone 7. If you are one that hasn’t had the time to soak in the platform or simply haven’t been paying attention, you are in luck.  There are a series of launch events...

Handling picture orientation in CameraCaptureTask in Windows Phone 7

I was spelunking around playing with Silverlight in Windows Phone 7 and specifically the CameraCaptureTask.  The “tasks” are APIs that allow you to interact with phone-specific functionality like the camera, picture picker, phone dialer, etc.  A whole list of the available tasks in the Microsoft.Phone.Tasks namespace can be found in the developer documentation. I was basically creating a simple application that would allow you to choose (PhotoChooserTask) or take a picture (CameraCaptureTask) and then display the picture (and later post it online or something).  Here was my basic XAML structure: ...

Windows Phone 7 Developer Tools April 2010 Refresh

As most of you know at MIX10, we released the first version of the Windows Phone 7 developer tools (which are free) targeting Silverlight and XNA development to the world.  This was a community technology preview (CTP) release and targeted Visual Studio 2010 RC at the time (which was the publically available version).  Since MIX10, Visual Studio 2010 has released in final form and the phone developer tools team has been working to get a working version finalized. Today is that day – we’ve just made available the Windows Phone Developer Tools CTP (April 2010 Refresh) (direct link download).  This is...

Using XNA libraries in your Silverlight Windows Phone 7 applications

I recently got an inquiry to my Microsoft Translator sample on if this would work with the Silverlight in the Windows Phone 7 SDK.  I hadn’t tried it before, so I created a sample Windows Phone 7 application and copied the code over.  I used a basic UI to mock up the similarities: And then clicked the button.  The text translated fine, but no audio.  I didn’t get any warnings that the WaveMSS code sample I was using wouldn’t work.  Then I remembered about XNA. NOTE: I actually think this is a bug...

Getting Started with Silverlight and Windows Phone 7 Development

So the news is out!  Silverlight IS the platform for Windows Phone 7 Series development! Sweet.  We also made available an update to Silverlight 4 that you might be interested in too! You may be wondering how you get started.  If you are new to Silverlight, I recommend getting familiar with Silverlight first.  You can find all the tools you will need at the Silverlight community site.  In addition to the core tools you’ll want to get the Windows Phone Developer Tools CTP.  This will add to your Visual Studio 2010 installation (or install Visual Studio Express) to enable Windows Phone...

Silverlight at Gamefest

This week I had the privilege of attending and helping with some Silverlight in casual games presentations at the XNA Gamefest conference happening in Seattle.  I say helping because the real game experts were there. Two Silverlight presentations were given.  One by Bill Reiss/Joel Neubeck and the other by Mike Snow.  Between the two sessions we covered concepts in Silverlight game development as well as a walk-through of starting out to create a simple game.  I consider these guys to be the foremost experts on the topic given their experience in creating games like Dr. Popper, Stack Attack, Zero...

physics game engine for silverlight

UPDATE/correction: jeff weber authored the farseer engine, bill ported for silverlight...both did good work!  thanks for the clarification! bill reiss of dr. popper fame (my daughter loves the "bubble game" she calls it), just released the farseer physics engine, which has support for silverlight (1.1) as well. the engine is an easy to use 2D physics engine for XNA and silverlight platforms.  it contains logic for collision, joints, controllers, etc...everything you would need to start a base casual game at least. bill put it out on codeplex as an open source project as well released under the Ms-Pl.  check out some of the...


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