It looks like people are really glad about being able to use SQLite within their Metro style apps.  I had written two previous posts (Using SQLite in your Metro style app and HOWTO: Build and include SQLite) about this topic.  I’m pleased to report that since those posts the SQLite team released a build (3.7.13 as of the datestamp on this post) which also provides the binary (32- and 64-bit versions) pre-compiled for you for inclusion in your Metro style app.  You can get them from the SQLite download page.

I’ve received a few comments/questions that I thought I might clarify in my own opinion (and some facts) about using SQLite in your app.

Creating new databases

The first thing to understand is that your app lives in a secure sandbox during operation.  This is also referred to as the AppContainer in the Metro style app world.  What this means is that you can only do certain operations in certain places or through brokers provided by the various WinRT APIs.  The first stumbling block I’ve seen people try to do is create a database in places where they cannot create databases.  When using SQLite, regardless of whatever client method you use to program with it, you need to pass in a full path to where the database should be created (or an existing one that you are opening).  Simply passing “foo.db” in the open method is not enough as that will assume an incorrect path to create the database file.  Another incorrect thing that folks are doing is using the Windows.ApplicationModel.Package.Current.InstalledLocation.Path API.  This represents the location of where your app is installed which is not an area you can directly write files/content.

NOTE: SQLite uses the CreateFile2 API which is not a WinRT broker API.  This means that it is restricted to certain areas of the AppContainer.

The other area where people are trying to create files is in the document library location for the user.  If you have declared the Document Library capability as well as provided a file association for the file you want to create, then you can read/write files in the Document Library using the WinRT broker APIs.  This, however, is not possible using the CreateFile2 Win32 APIs. 

This leaves the app’s ApplicationData location.  So the correct path to create your database from your app is Windows.Storage.ApplicationData.Current.LocalFolder.Path as a starting point.  Here’s an example (using the sqlite-net library and C#):

   1: using (var db = new SQLiteConnection(Path.Combine(Windows.Storage.ApplicationData.Current.LocalFolder.Path, "foo.db")))
   2: {
   3:     // do stuff here
   4: }

Now whenever I need to query this database I would use that same path from my app.

Seeding your app with starting data

Some folks want to start their application with some seed data.  There are a few ways that you could do this.  One way would be to create a database during startup and execute SQL statements against the newly-created database.  You would basically be shipping a script in your app that you’d run on the first run of the app after install.  If you went this route, then you’d use the method above to create the database and then execute your INSERT statements.

Another method is to use an existing database file that perhaps you’ve already created.  The misconception here that people have is that since they include a seed database in their app that they can just open that database file and read/write on it.  The read part is correct, however you will fail to write to that file as it is in the package install location and not the ApplicationData location.  The first step you want to do in this approach is move your seed database to the place where you can write to it.  You can use the Windows.Storage APIs to accomplish this.  Here’s an example of how you might do this.  This assumes that your app has a file named “Northwind.sqlite” in your package:

   1: // grab the file from the package installed location into a StorageFile
   2: StorageFile seedFile = await StorageFile.GetFileFromPathAsync(
   3:     Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path,
   4:     "Northwind.sqlite"));
   5:  
   6: // copy the StorageFile to the ApplicationData folder
   7: await seedFile.CopyAsync(Windows.Storage.ApplicationData.Current.LocalFolder);

Now the code above does the copy.  Of course you would want to add some logic to verify that you aren’t overwriting an existing database.  Just like anything else there are various ways to do this so I am not prescribing any one way.  Once you get the data where you need it to be, then you can work with the database how you’d like.

I hope this helps understand the method of creating (in the right place) and seeding your app with a SQLite database.  Hope this helps!

This week was TechEd North America, a conference from Microsoft for technical professionals covering the span of pretty much everything Microsoft produces to support IT professionals and software developers.  I was pleased to have been invited to speak on developing Metro style apps in XAML for .NET developers.  Like most developer presenters, I planned on showing a lot of demos, using different tools, editors, and varying code samples, URLs, etc.  When you are a presenter at a conference you usually don’t have the luxury of sitting in your office and doing things without distractions.  You want to get across your message of your presentation and also be able to have some good demonstrations articulating your points.  When you have a lot of demos, most of the time presenters will rely on some form of snippets – something for them to either type in quickly, copy/paste, or drag/drop onto editors.

I’ve used various snippet concepts over the years:

  • Using the Visual Studio Toolbox area and dragging text there (yes, did you know you can do that)
  • VS Code Snippets
  • Custom WPF “always on top” snippet utility (developed by a WPF team member when she was doing presentations)
  • Other 3rd party macro tools

But mostly I, like others, have relied on good ol’ notepad.  For each presentation I have a file and just blocks of code separated with headers denoting to me which step the snippet is for in the demonstration.  I don’t always use snippets because I do have some sense of pride in being able to demonstrate yes, I do actually know what I’m talking about and not just always copy/pasting!  However, again, for efficiency and to get many points across, it is an effective way to start from a blank slate (project) and build up how code gets structured for your particular concept.

Notepad has been great and reliable so I’ve always used it.  The other methods are more laborious to set up and sometimes error prone…aside from the fact they don’t work in all scenarios (i.e., VS code snippets don’t work in XAML…argh). 

This week while preparing in the speaker room with my colleague John Lam (who also gave a presentation on the Windows Runtime) he was using a new utility I hadn’t heard of before.  I usually get my little widgets of knowledge from Scott Hanselman’s massive list of tools.  Most I don’t use, but there are some really helpful gems in there.  So I was surprised about this new tool John was showing me I hadn’t heard of before.

YES, I realize this is probably not a new tool and this invites comments of ‘duh, this has been around forever dude’ so feel free to not post those.  It is new to me, like in that new used car kind of way.

When John was walking through his demo he was typing what seemed like random keystrokes in various places: VS, Blend, Notepad, dialogs, command prompt, web apps.  All of these were translating into blocks of text, shell commands, etc.  He lit up showing me about this new tool, AutoHotkey.

AutoHotkey is a very small tool that basically is a mini macro language.  I’m going to completely under-sell it for it’s likely true abilities, but even for the simplest use it has been a new favorite.  AutoHotkey works by listening to the accessibility features in Windows (also referred to UIA) for anything that has input focus.  Yes, that’s right, anything.  You define a ‘macro’ keyword and then what the command defines.  For me, this was just needing to be a series of copy/paste automation.  Here’s an example of one of my snippets:

   1: ; clear clipboard
   2: ^+x::
   3: clipboard = ; null
   4: return
   5:  
   6: ; Initial StackPanel stubs
   7: ::d1::
   8: clipboard = 
   9: (
  10: <StackPanel>
  11:             <TextBlock FontSize="53" x:Name="FirstName" />
  12:             <Button Content="Click Me" Click="Button_Click_1" />
  13:         </StackPanel>
  14: )
  15: send ^v
  16: return

Anything preceded with a semicolon is a comment.  The next line is the macro command it will listen for when input has focus.  In the above there are two “^+x” means CTRL+SHIFT+X.  The command is followed by two colons which is the delimiter for the command.  The simpler one for “d1” shows how you issue a copy/paste.  I tell it what I want to put on the clipboard, then say to send a CTRL+V (paste) and end the script with a ‘return’ statement.

The beauty is that there is no “app” that you have to run – your script is basically the app.  You create your script in a text file named with an .ahk extension.  When your script is complete, double-click on it and it is now listening.  You’ll get an icon in the system tray showing you that it is running and some options (i.e., you can pause it, edit, reload to tweak):

AutoHotkey example

What is cool is that if you want to see how it is working and what it is doing you can look at the “spy” feature:

AutoHotkey spy

to see how it is listening to automation events and input focus. 

The other great feature it has is that you can compile your script.  What this does is take your script (ahk file) and compiles the AutoHotkey runtime into it as well, producing an EXE.  Now you can take that EXE to any machine and double-click and boom, your snippets are available and listening.  So now I can can compile my snippets for each presentation and put them alongside my other presentation materials on my SkyDrive…keeping everything together and quickly restorable to any machine.  Awesome.

I immediately started using it and became an instant evangelist to other presenters that moment.  John Papa used it in his presentation as well and Pete Brown I think is now converted as well.  For me it worked great, no issues. 

Creating the script was a bit of trial and error because the documentation is, well, not great.  It does SO MUCH MORE than what I’m using it for which is why I felt the docs lacking for the simple cases.  The ‘return’ keyword was critical for me to get mine working without error.  When you install AutoHotkey there is also an “Extras” folder that contains plugins for various editors: VIM, Emacs, TextPad, SciTE, Notepad++ and more.  These allow you to get syntax highlighting in these editors quickly.

Thanks to John Lam for turning me on to this. UPDATE: I’m the idiot because it *is* on Scott’s list.  My search wasn’t good enough apparently :-) and maybe Scott Hanselman will consider it for his ultimate tools list this year.  What is also awesome is that there is a Chocolatey installer for it so I just added this to my personal just-repaved-my-machine-please-give-me-my-utilities package.  Be sure to check it out if you find yourself doing a lot of snippets.

Hope this helps!

I got a few questions and comments about how to actually include SQLite in a C# Metro style app.  Since perhaps it wasn’t clear in describing in my post, I thought a quick video might help demonstrate the steps to build and use SQLite in a C# Metro style app.

The video walks through actually building SQLite from the source (Visual Studio 2012 required…express is fine) and adding it to a C# Metro style app, create a database, populate with some data based on a class and databind the query to a ListView.  The video references my OneNote notebook on the tools you need to download and build the SQLite source.  It also demonstrates using the sqlite-net library from NuGet on interacting with SQLite in a C# application.

This is a quick video to demonstrate the concept on how to get started and is not a full end-to-end sample.

NOTE: This video only demonstrates how to build SQLite until the team itself merges the WinRT changes and produces the supported build.  Until then this is a step you’d have to do on your own and these private branches are not fully supported by them until merged to their main release branch.

I hope this helps clarify things!

With the announcement of the Windows 8 Release Preview and matching Visual Studio 2012 RC I’m pleased to share some work that has been a result of my own personal app building, collaborating with some friends during their app building as well as porting some helpful projects that I’ve found helpful in my development.

Disclosure: At the time of this writing I do work for Microsoft, but this has been a personal effort from my own app development and during my own time (late nights and weekends).  I am not able to upload apps to the store at this time to share apps that I’ve written and receive no preferential treatment as a Microsoft employee.

Introducing Callisto, a toolkit of sorts for XAML Metro style apps.  When starting my own app building for the Consumer Preview, I realized there were some experiences and common things that I wanted to implement that weren’t existing controls in a way that I could easily re-use my efforts across app to app that I was building.  The foundation building blocks in the platform were there of course, as was a few existing Open Source projects that I could leverage (yay Open Source!).  I refactored the combination of these things into a single toolkit that I’ve been using for my apps.

Kitchen Sink?

My approach has been mostly pragmatic for me.  This was extracted out of app needs versus being designed as a toolkit from the beginning.  As such, it might feel like a ‘kitchen sink’ approach as there are things that you may never use.  For me, I wanted one thing I could add to my project and get all the goodness that I desired.  This is what led to a single project/toolkit rather than any modular approach.  For example, I originally had included the sqlite-net project in mine because I didn’t want to keep adding it to each project I was using the SQLite database engine.  This is one that I’ve removed since the changes I needed were contributed back to the project and I’ve wrapped them up in a nice easy NuGet package for that portion.

What is it?

Well, it is a toolkit!  It is a combination of some helper libraries as well as some controls.  Some original, some contributed, some ports from existing toolkits.  If you look at the project page you’ll see that it currently has:

  • Helpers: some attached property helpers for web content bindings, converters (i.e., for time relativeness)
  • Extensions: Tilt effect and some helpers for doing some things like OAuth 1.0 (adapted from RestSharp)
  • Controls: Flyout, SettingsFlyout, Menu, LiveTile

Menu flyout example

sample menu flyout from an AppBar

And more to come as I have time.  I’ve had the help of some folks in the community as well as being able to draw off things like the Silverlight Toolkit for some inspiration and some code as well! 

Settings flyout sample

sample settings flyout

The source project comes with a little crappy sample app that I’ve been using as my UI test harness. 

I fully plan to clean this up to a better sample app, but it serves a simple purpose for now.  You can see specific uses in that sample app for some of the controls.  Otherwise feel free to email me directly for some help and I’ll try to point you in the right direction.

How do I get it?

In addition to the source for those who would want that, you can get it in 2 ways: via NuGet or via the Visual Studio Gallery.  Incidentally you can install it both of these ways from within Visual Studio 2012 Express itself!  If using the gallery VSIX installer, then the toolkit will be available for you to use across multiple projects.  The NuGet approach is per-project (as it is with any NuGet package).  After installing the VSIX – if you use that approach – simply choose Add Reference in your project and navigate to the Windows…Extensions section and you’ll see it there.  It is implemented as an Extension SDK for Visual Studio.

Live tile sample

sample live tile (as best you can show in a static screenshot – imagine animation :-))

I plan on submitting regular updates as I refine things, fix bugs and add new controls.  Using the NuGet or VSIX approach for installing will help you keep updated as you’ll receive notifications of updates as long as you are using Visual Studio.

I found an issue/have an idea

Great, I’m sure there are some.  Again, it has been a few folks on our spare time working on this.  Please feel free to log a bug so that we can track the request.  The only place to log a bug is the Issues link on the project page.  No other mechanism will be a good feedback mechanism.

Alternatively, it is Open Source, so feel free to fork and fix.  Ideally you’d contribute your fix back to the project…we’d appreciate it.

Summary

At present the toolkit is for managed code Metro style apps only.  This isn’t because I don’t like C++ developers, but rather that this has been an extraction from my own app building and not designed from the start as any WinRT toolkit.

NOTE: There are a lot of things out there calling themselves WinRT toolkits for XAML.  So far I’ve actually seen none of them that are WinRT, but all are just regular .NET class libraries…just like Callisto.  These are all going to be restricted to use within a managed code XAML app.  If I can get assistance translating this all to WinRT native code, then I could easily see this being more valuable to others.

There are a lot of great APIs in WinRT available to developers.  The SDK samples also provide some helpful code for app developers as well you should ensure you look at (if you are doing ANYTHING with tiles, you should look at the Tiles SDK sample and pay attention to NotificationExtensions).  I hope that Callisto helps you as well in some small areas.

Hope this helps!

At the “Developing Windows 8 Metro style apps with C++” event that happened on 18-May-2012, we saw and heard some very interesting things.  If you were watching live then hopefully you didn’t see how I tried to work through my presentation while my disk was suspiciously guzzling every last byte until it eventually ran out of space!  But I digress…

During the keynote presentation by Herb Sutter, we brought up several customers that are well-known in the native code world to talk about their experiences with Metro style apps and C++/Cx.  In particular hopefully this one caught your eye:

SQLite case study slide

That’s right, the team for SQLite was there to discuss how they were able to take their existing Win32 codebase and ensure that it worked well on Windows 8 as well as for Metro style apps.

SQLite is a in-process library that implements a self-contained, serverless, zero-configuration, transactional SQL database engine. The code for SQLite is in the public domain and is thus free for use for any purpose, commercial or private. SQLite is currently found in more applications than we can count, including several high-profile projects.

SQLite is an embedded SQL database engine. Unlike most other SQL databases, SQLite does not have a separate server process. SQLite reads and writes directly to ordinary disk files. A complete SQL database with multiple tables, indices, triggers, and views, is contained in a single disk file. The database file format is cross-platform - you can freely copy a database between 32-bit and 64-bit systems or between big-endian and little-endian architectures. These features make SQLite a popular choice as an Application File Format. Think of SQLite not as a replacement for Oracle but as a replacement for fopen().– Source: http://www.sqlite.org/about.html

Dr. Richard Hipp, the founder of SQLite, was on hand to announce the availability of the experimental branch they’ve been working on as well as that when the Release Preview of Windows 8 is made public that he will merge this code to the main trunk for SQLite, making it supported by them.  This is a really great thing for developers as SQLite has been a proven embedded database for numerous platforms and many, many customers.  The team prides themselves on testing and has millions of test cases that are validated each release.

As a Windows (and perhaps more specifically .NET) developer, you may not have had to build any lib from Open Source before of this type (i.e., native code) and since a binary is not being provided yet until Release Preview for Windows 8, I thought I’d share my tips on building the experimental bits, adding them to your projects and then using them with a client library.

UPDATE: I created a HOWTO video demonstrating the following steps of building and using from a C# Metro style app.

Building SQLite from source

If you are looking for the sqlite3.dll with this WinRT support anywhere on the sqlite.org site, you won’t find it.  You will have to build the source yourself. UPDATE:Since the origination of this post the SQLite team has released a version already compiled for 32/64-bit.  I highly recommend you get the code from the source rather than from any third party site.  Microsoft has worked with the team at SQLite to ensure compatibility and store certification.  For most .NET developers who have never grabbed native code source from an Open Source project and had to build it before, the maze of knowing what you should do can be confusing.  I’ve put together a cheat sheet on building SQLite from source for a Windows (and .NET developer) and put it on my SkyDrive: Building SQLite from source.  The OneNote I have has the details you need for the tools that will be required. 

In a nutshell you’ll need:

  • Visual Studio (easiest way to get the C++ compiler)
  • ActiveTcl
  • Update for gawk.exe
  • Fossil (the source control system used by SQLite)

Once you have these, you are ready to build SQLite.  Again, I’ll defer to my instructions on the details of setup.  Once your setup is complete, from a developer command prompt you’d run:

   1: nmake -f Makefile.msc sqlite3.dll FOR_WINRT=1

The result of this will give you basically 4 files that are of likely most importance to you: sqlite3.c, sqlite3.h, sqlite3.dll, sqlite3.pdb.

NOTE: The resulting pdb/dll that is built will be architecture specific.  If you used an x86 command prompt then that is what you have.  Be aware of this (as noted later in this post).

At a minimum you’ll want sqlite3.dll if you are a .NET developer, but as a native code developer you will likely be more interested in the others as well.  After this step, you now have a Windows Store compliant version of SQLite to include in your applications.

Runtime versus client access

Now at this point is where I’ve seen some confusion.  Folks are asking How do I include this, don’t I need a WinMD file to reference?  Let me diverge a bit and explain a few things.

The result of compiling the binary above produces primarily one thing…which I will call the “Engine” in this post.  This is the SQLite runtime and logic required to create/interact with SQLite database files.  This is NOT, however, an access library, which I will call the “Client” in this post.  If you are a managed code or JavaScript developer, at this point, all you have is the Engine, the database runtime.  You have no Client to access it.

Now, if you are a C++ developer you are probably okay at this point and don’t care much about what I have to say.  You have the header and are likely saying I’ve got the header, get out of my way.  And that is okay.  For C++ developers I think you’ll likely be accessing the database more directly through the SQLite APIs provided in the header.

I call out this distinction because this step provides you with the database engine you need to create a database and have it be store-compliant.  So if you are a JavaScript or .NET developer, what are you to do?  Stay tuned…let’s first get the Engine included in our app package.

Including SQLite in your app package

As I noted above, as a native code developer, having the header, lib and c file you may be okay and don’t care to read this.  I  personally think, however that I’d always just want the binary from my vendor rather than always include source in my files.  That said, the SQLite build process does product the amalgamation (sqlite3.c) you can just include in your native code app.

If you choose to go the binary file route (sqlite3.dll) then you need to simply follow a few principles to ensure that it is included in your package when you build your app/package.  These principles are simple:

  • include the architecture-specific binary
  • ensure the sqlite3.dll is marked as Content in your project
  • ensure you note that you now have a native code dependency (not needed if you are already a C++ Metro style app)

These two items will ensure that when you build (even for debug via F5) or when you package for the store, that the Engine is included in your package.  Marking as content is simply ensuring that after you add the file to your project, ensure the file properties note that it is content.  In .NET apps this is making the Build Action property Content.  In JavaScript applications ensure the Package Action is marked Content.

Declaring the native code dependency means you simply add a reference to the Microsoft C++ Runtime Library via the Add Reference mechanisms in .NET and JavaScript applications.  By doing this (and again, this is a requirement of including SQLite in your app) you now cannot be architecture-neutral. This means no more AnyCPU for .NET.  When producing a package you’ll have to produce architecture-specific packages before uploading to the store.  Not to worry though as Visual Studio makes this incredibly easy.  The one thing you’ll have to remember though is that you’ll have to change the sqlite3.dll before building the packages as the DLL is architecture-specific itself.

Now this all should be easier right?  Wouldn’t it be nice if you could just Add Reference to the Engine?  I personally think so.  I’ll be working with the SQLite team to see if they will adopt this method to make it as easy as this:

SQLite Extension SDK

In doing so, you as a developer would just add a reference to the Engine and then during build time Visual Studio (well MSBuild actually) will do all the right things in picking up the architecture-specific binary for your app.  No fiddling on your part.  This method also makes it easier for C++ developers as well as a props file would automatically be merged to include the .lib for linking and the header file for development.  This method uses the Visual Studio Extension SDK mechanism that was introduced in Visual Studio 11.

NOTE: Again note that as a managed (.NET) app I’d also have to ensure that my package includes the Microsoft C++ Runtime package in order for this to work and pass store certification.

Native code developers may scoff at this approach, but I could get started in 2 steps: Add Reference, #include.  No tweaking of my project files at all because the Extension SDK mechanism in VS does all this for me behind the scenes.

So why don’t I just give you the VSIX to install and accomplish the above?  Well simply, because SQLite is not my product and we’ve had a good relationship with their team and I want to make sure they understand the benefits of this method before jumping right in.  I hope that they will like it as I think it makes it *really* simple for developers.

Accessing the Engine from your app

Great, you’ve compiled the bits, you’ve understood how to ensure sqlite3.dll gets packaged in your application…now how do you use it!!!  Here’s the assessment of where we are at for Metro style apps as of the writing of this post.

C++ app developers: I think most C++ developers will get the header file (sqlite3.h) and be okay on their own with SQLite.  At this stage for them there doesn’t appear to be a real huge benefit of a WinRT wrapper to use the Engine.

.NET developers: I’ve messed around with a few libraries and believe the sqlite-net project to be the most favorable for what I believe most use cases will be for SQLite and Metro style apps.  This is a .NET-only library (not WinRT) but is basically a “LINQ to SQLite” approach.  The Mono team uses this one as well.  The necessary .NET 4.5 Core changes are already included in the project on github.  So you just need to get the SQLite.cs file and include it in your project.  Using this library allows you to write code like this:

   1: public sealed partial class BlankPage : Page
   2: {
   3:     public BlankPage()
   4:     {
   5:         this.InitializeComponent();
   6:  
   7:         string dbRootPath = Windows.Storage.ApplicationData.Current.LocalFolder.Path;
   8:         using (SQLiteConnection db = new SQLiteConnection(Path.Combine(dbRootPath, "mypeople.sqlite")))
   9:         {
  10:             db.CreateTable<Person>();
  11:  
  12:             db.RunInTransaction(() =>
  13:                 {
  14:                     for (int i = 0; i < 10; i++)
  15:                     {
  16:                         db.Insert(new Person() { FullName = "Person " + i.ToString() });
  17:                     }
  18:                 });
  19:         }
  20:     }
  21: }
  22:  
  23: public class Person
  24: {
  25:     [AutoIncrement, PrimaryKey]
  26:     public int ID { get; set; }
  27:     public string FullName { get; set; }
  28:     public string EmailAddress { get; set; }
  29:     public double Salary { get; set; }
  30: }

This is clearly just a sample, but demonstrates the simplicity of the library. 

NOTE: In the snippet above you do want to make sure you are creating your database in a path that is accessible from the AppContainer.  The best place is in the app’s ApplicationData location.  When specifying a path to SQLite in Open() for creation, give an explicit path always to ensure you aren’t relying on a temp file creation.

Some may ask about System.Data.Sqlite and this cannot be used because of the dependency of ADO.NET which is not a part of the .NET Framework Core profile.

Now this leads us to JavaScript developers.  Currently, there is not easy way for you to access this.  The Developer and Platform Evangelism team are working on some samples that are not quite complete yet.  JavaScript developers will need a WinRT library in order to access/create/query the Engine.  There are some out there (I haven’t played around with any of these) that would be good to see if they meet your needs.  Here are some pointers:

At the C++ event we talked with the SQLite team about a WinRT client library and will continue to talk with them to see if this is something of interest.  SQLite has a great history of working with the community and have a desire to continue this.  In the meantime, there are options for you to get started.  Also note, that since these are WinRT libraries they could also be used from C++ and .NET in Metro style apps.  At this point though it is my personal opinion that existing .NET libraries for .NET offer more value (i.e. LINQ) than how these WinRT ones exist.

Summary

This was a great announcement that the SQLite team made for Metro style app developers.  WinRT provides some existing local storage mechanisms which you should explore as well, however none that have structured storage with a query processor on top of it.  I’m really glad that the SQLite team was able to make a few diff’s to their code to accommodate a few store compliance areas and continue to offer their great product to this new class of applications.  It is very simple to get started by ensuring you have the Engine and picking your Client of your choice and write your app using SQLite for some local/structured storage!

Hope this helps and stay tuned for the release preview of Windows 8!